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It's been a case of all-hobby, no-bloggy for the last few months. The new edition of 40k has reinvigorated my motivation to build a...

Sunday, 9 July 2017

Army List: Astra Militarum 2000 pts Trial Lists


Here are a couple of 2000 pts Astra lists based on my first impressions of playing 8th Ed.

First Impressions

In 7th Ed, my mechanised Veterans were the stars of my lists, with Russes providing long-ranged supporting fires and a Hellhound or two as a rapid response unit. In 8th Ed, I've found this old paradigm to be totally flipped, with infantry mostly relegated to backfield Objective camping and super-fast, super-scary Russes advancing aggressively to engage the enemy.

I don't see much point playing mechanised Veteran Squads anymore; a combination of defensive Infantry Squads and offensive Tempestus Command Squads is much more effective and efficient.

Punishers and Demolishers with triple Heavy Flamers and a Storm Bolter are amazing. Their speed and size makes them great for board control and blocking, and their firepower is very impressive. I would always run Punishers in preference to Demolishers, but a mixture seems good in a mass-armour list.

Hellhounds are ok, but are simply outclassed by BBQ Russes.

Getting stuff into midfield early is very important in order to mitigate enemy 'deep strike' abilities. I'm very keen to convert a few old Chimeras into Salamander Scout Tanks and try them out in this role.

Minor wargear upgrades like Plasma Pistols and Power Swords/Axes are now cheap enough to give to characters and squad-leaders, even if you only use them one or twice during a game.

Infantry-Heavy

Here is my first cut at an infantry-heavy 2000 pts list:
Brigade Detachment
HQ
5x Tempestor Prime with Plasma Pistol and Power Axe
Elites
5x Tempestus Command Squad with four Plasma Guns
Troops
6x Infantry Squad with Vox, Lascannon, Plasma Gun and Plasma Pistol
Fast Attack
3x Salamander Scout Tank with Heavy Stubber
Heavy Support
3x Leman Russ Punisher with three Heavy Flamers and Storm Bolter
Supreme Command Detachment
3x Company Commander with Plasma Pistol

This list has six backfield squads with enough Orders to keep them all rerolling 1 to hit with their Lascannon and Plasma Guns; five suicide squads that can Aerial Drop in and do ridiculous damage to nearly anything; and six tanks to soak up some firepower and, in the case of the Punishers, deal it back to the enemy. It starts with 13 CP—which is a lot of rerolls!—and deploys 15 units on the table and 10 into reserve.

Armour-Heavy

And here is my first cut at an armour-heavy 2000 pts list:
Vanguard Detachment
HQ
Knight Commander Pask in a Leman Russ Punisher with three Heavy Flamers and Storm Bolter
Tempestor Prime with Plasma Pistol and Power Axe
Elites
Tempestus Command Squad with four Plasma Guns
Astropath with Telepathica Staff and Psychic Barrier
Tech-Priest Enginseer
Culexus Assassin
Heavy Support
Leman Russ Punisher with three Heavy Flamers and Storm Bolter
Leman Russ Demolisher with three Heavy Flamers and Storm Bolter
Vanguard Detachment
HQ
2x Tempestor Prime with Plasma Pistol and Power Axe
Elites
2x Tempestus Command Squad with four Plasma Guns
Eversor Assassin
Heavy Support
Leman Russ Punisher with three Heavy Flamers and Storm Bolter
Leman Russ Demolisher with three Heavy Flamers and Storm Bolter
Vanguard Detachment
HQ
2x Tempestor Prime with Plasma Pistol and Power Axe
Elites
2x Tempestus Command Squad with four Plasma Guns
Vindicare Assassin

Now this looks like a fun list! Five BBQ Russes, including two Punishers, two Demolishers, and Punisher-Pask, are serious heavy-hitters. Five suicide squads provide a powerful early-game alpha strike. One each of the three good Assassins provide utility and a good way to deal with any weak enemy units that get isolated trying to grab an Objective. A Tech-Priest runs around healing tanks, and an Astropath buffs the save of any tank getting low on Wounds. Unfortunately this list only starts with 6 CP, so you'll have to be more judicious with your rerolls.

This armour-heavy list is playing to table the opposition, or establish such dominant board-control that its total lack of backfield scoring units does not become a liability. It is probably not as overall good as the infantry-heavy list, but it is probably more interesting to play.


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